Classic Spin
Teams alternate spins of a real wheel. Each spin buys a letter or a peek at the clue, then a shot at solving. Get it wrong and control flips to the other side.
In the library
Spin a real wheel, buy letters, solve the puzzle.
One puzzle board, three completely different games. Classic Spin puts contestants at a real wheel buying letters and clues. Solo Speed races one player per team on the podium buzzers as the board opens itself. Team Turbo throws it open to every phone in the room, and the fastest correct answer takes it.
A puzzle goes up, blanked out, with its category.
Letters get bought, buzzed for, or raced for — depending on the mode.
The team that solves it takes the round.
One game, several distinct rounds. A show can run any of them, in any order.
Teams alternate spins of a real wheel. Each spin buys a letter or a peek at the clue, then a shot at solving. Get it wrong and control flips to the other side.
One player per team on the podium buzzers. The board opens itself letter by letter and the first buzz stops the clock — so the longer you wait, the easier it gets and the more likely you are to lose it.
Everyone in the room types guesses from their phone. Every guess is logged in arrival order, and the first correct one stops the clock for the host to confirm.
Also in the library